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he following tips supplement the Roman multiplayer tips. Here again: scouting enemy territory is indispensible for the prudent player. The adjustments in the resource menus that apply for the Romans can be generalized for the Asians.

These tips presuppose a map with high resources..

The Advantages of the Asian Settlers:

altogther the lowest needs for resources when wood and stone are counted together.
sacrificial offerings count double.
very low need for building stone, forester ensures continuing supply of wood.
divine intervention: stone to iron helps to save coal resources.
divine intervention: stone curse can also be a blessing, especially for a team member in need of stone as a building material.

General Considerations ...

The Asian race only comes into full bloom and demonstrates its advantages in the later stages of play. The Asians are extremely vulnerable to early attacks in the first half hour of a game and often hopelessly disadvantaged in a one on one duel. For this reason, the Asians can only be recommended for large maps filled with forests.

hen playing teams, the team partner of the Asians has to assist in the protection of the Asians until they are able to get their manna production in full swing and their priests can make use of their powerful acts of divine intervention. It is possible to begin recruiting soldiers with the Asians fairly early in order to obtain a minimum of security. In team games, where attacking strength plays a less dominating role than in one on one confrontations , these soldiers as well as some from your team partner will be enough to ward off early attacks from your opponents.

Adjusting the ratios of carriers, diggers and builders can have a strong impact of the game play. To achieve optimal construction efficiency, it is worth trying out different options. Your wood production is set up and your pioneers are expanding into forested areas. Your building schedule: 2 woodcutter's huts, a small residence, a sawmill, a third and fourth woodcutter's hut, a medium residence, a second sawmill and a fifth and sixth woodcutter's hut.

Since the Asians seem to have a almost inexhaustible need for wood, it is advisable to economize wherever possible. Just getting the wood production at satisfactory levels uses up almost your entire initial supplies of boards. 6 woodcutter's huts and 2 sawmills are a good start. Later, depending on how much forest area is available, 3 or 4 forester's huts can be built. Stonecutter's huts can come later when more resources are available.

You should steer clear of building any towers because each guard tower costs you 3 boards - better to make use of your pioneers. You should especially concentrate on incorporating forested areas into your colony. Depending on the circumstances, it could be worthwhile building a small residence instead of a medium one at the beginning to be able to use these Settlers as pioneers. In that case, you should then build the medium residence, as soon as the first sawmill goes into operation. In general, the Asians need more Settlers than the other two races because so many carriers are needed just for continually supplying the sawmills with logs. In spite of your economizing, building residences is unavoidable and as soon as one has been built, another should be begun at once.

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© Blue Byte Software, Inc.
Author: Psycho Napp (
www.psychofamily.de)