  

fter getting your settlers started on the medium
residence, take a look at where the nearest supply of stones and trees are. Keep in mind
that buildings are constructed in the order that you place them on the map. First the
diggers begin clearing the site. Then the carriers get the message: We need building
materials here.
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| Right next to
the medium residence, 2 woodcutter's huts, a sawmill and a stonecutter's hut are under
construction. |
While the first
buildings are being constructed, the first military action can begin: exploring unknown
area and scouting the enemy. |
Especially in the initial phases, the diggers
should never be idle. If you get the feeling that you've got too many buildings under
construction, postpone construction, but don't tear any buildings down. The diggers
continue their work even on inactive construction sites.
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| When the medium
residence is complete, 30 urgently needed new settlers bustle out. |
After crossing
the desert, a thirsty soldier deserves a little attention. The enemy is not far off. |
The next buildings are now to be built in the
direction where you want to expand. Since the sawmill and the stonecutter's hut provides
finished goods, they should be located near the future center of your settlement.
Depending on the map, of course, this might not be so easy to accomplish.
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| After the third
woodcutter has begun work, a second sawmill is on the agenda. |
Keep your eyes
open! A soldier spying in foreign territory is always in peril. Surround foreign territory
first, exploring from the perimeter to the center. |
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| The battle
alarm button is blinking - a mouseclick will bring to you to the location under attack. |
Discretion is
the better part of valour - time to make tracks! |
After you have your third woodcutter, a second
sawmill is worth building. As a rule of thumb, you should have about half as many
stonecutters as woodcutters for your Roman colony. For promoting your soldiers, build a
wine farm for every group of 1 forester, 3 woodcutters and 1 stonecutter. On finishing
your initial building phase, you should have the following buildings.
| Building |
Number |
| Woodcutters |
9-12 |
| Foresters |
4 |
| Sawmills |
3-4 |
| Stonecutters |
4-5 |
| Iron Smelting Works |
1 |
| Tool Smith Works |
1 |
| Wine Farm |
3 |
| Residences (medium) |
4-5 |
In the initial phases, towers are considerably more
effective than pioneers for expanding your territory. The few settlers that you have, you
need urgently for construction. The more idle settlers you have, the more pioneers you
should make. You shouldn't overlook any short term requirements you might have for free
settlers (About 18 carriers are needed, for example, right after an iron smelting works
and a tool smith's works are built).
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| The foreign
territory has been surrounded and now can be explored. Stay alert! |
Towers are more
suitable than pioneers during the initial phases of expansion. |

  
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